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Monday, 24 February 2014

Apple Celebrates 30 Years Of Mac With Icon Fonts


To celebrate the Macintosh’s 30th Anniversary yesterday, Apple created a beautifully crafted promotional video and interactive web design on its website which (if you haven’t already) you can head over and check out.
The interactive site design, tone and general art direction is very well executed and quite deservedly, a respectable tribute to the Mac’s various achievements over the past 30 years.
Web design like this comes around once in a blue moon, so what better way to learn a few things, than from the ‘masters’ themselves. Once I was done soaking up all the Apple UX goodness the site has to offer, I was quick to start inspecting all the back-end – which includes a set of iOS 7 style icons of every mac ever made.
apple-icons
Luckily Apple had minified the entire CSS doc, but I noticed that the icons were actually icon fonts, rather than images – which means they’re in Vector format! After decompressing the CSS, it was relatively straight forward to find the URL of the icon source – which reads as follows :

font-family: 'mac-icons';
src: url('www.apple.com/v/30-years/a/fonts/mac-icons/mac-icon-standard.eot');
src: url('www.apple.com/v/30-years/a/fonts/mac-icons/mac-icon-standard.eot?#iefix') format('embedded-opentype'),
url('www.apple.com/v/30-years/a/fonts/mac-icons/mac-icon-standard.svg#mac-icon-standard') format('svg'),
url('www.apple.com/v/30-years/a/fonts/mac-icons/mac-icon-standard.woff') format('woff'),
url('www.apple.com/v/30-years/a/fonts/mac-icons/mac-icon-standard.ttf') format('truetype');

font-family: 'mac-icons-simple';
src: url('www.apple.com/v/30-years/a/fonts/mac-icons-simple/mac-icon-simple.eot');
src: url('www.apple.com/v/30-years/a/fonts/mac-icons-simple/mac-icon-simple.eot?#iefix') format('embedded-opentype'),
url('www.apple.com/v/30-years/a/fonts/mac-icons-simple/mac-icon-simple.svg#mac-icon-simple') format('svg'),
url('www.apple.com/v/30-years/a/fonts/mac-icons-simple/mac-icon-simple.woff') format('woff'),
url('www.apple.com/v/30-years/a/fonts/mac-icons-simple/mac-icon-simple.ttf') format('truetype');
 

As you can see, the icons are setup as a typical icon font would be – in various formats, including SVG. Unfortunately, their data has been encoded into seemingly arbitrary unicode characters, which makes it very difficult to use:

Using Quotation Marks. The “smart” way

Quotation marks, inverted commas and apostrophes may seem like a relatively basic form of punctuation. However, you might not know it, but you could well be using them incorrectly. Today let’s take a quick look at how and when to use them correctly, as well as when we shouldn’t use them.

Weekly Font Review: Homizio Nova

Every week, as part of our on-going weekly posts segment, we post a review-article on an exciting typeface or font for your enjoyment. So whether you’re in search of a new font to use for your next project, or maybe you just want to extend your typographic awareness, our weekly font review is must-read for any type enthusiast.

10 Quality Color Palette Resources For Designers

Every good designer understands the importance of color. Whether you’re designing a website, an app, a logo, or just working or your next creative project, creating a good color palette to work from is an essential step. Finding inspiration on the web is always a good starting point, but for the more savvy designer, a custom color palette is a lengthy process. So we have sourced the web to bring you the 10 best resources for creating a successful color palette.

The Designer’s Guide to Color Theory | Part 1


Understanding color and being able to craft an aesthetic palette is fundamental for of any good designer. Whether you’re designing for the web, mobile or doing more general branding work, color plays an integral role in communicating your ideas.
Color theory, in terms of visual communication, is a complex subject, comprising of an enormous amount of both information and science. With such a multifaceted subject, searching the web for information can be a little overwhelming at times, especially as you may find conflicting ideas, information and theory from various sources.
Which brings us to the essence of this article: The Designer’s Guide to Color Theory. In this 3-part series, we will be taking an in-depth study of both the theory and practice of color design.
In Part 1 we will look at the history, theory and principles of color, including explanations on key vocabulary. Part 2 will focus on the considerations and logic behind different color choices for designers. Finally, in Part 3 we will delve into how to create color palettes for various projects using different techniques.
Hopefully through reading this article you will gain a deeper understanding of the complex subject of color, while at the same time improving your design skills and knowledge.

Here is a quick over-view of what we will be looking at:
Part 1
  • Understanding Color
  • RGB vs CMYK
  • RGB
  • RGB and Pixels
  • CMYK
  • CMYK and Digital Displays
  • HSL and HSV
  • Hue And Saturation
  • Pantone Colors
  • Color Wheels

Part 2
  • Color Considerations
  • How Color Effects Your Designs
  • Anatomy of Color
  • Warm Colors
  • Cool Colors
  • Neutral Colors

Part 3
  • Common Paletteing Techniques
  • Using MonoChrome
  • Using Contrast
  • Using Retro Colors
  • Flat Design Colors
  • Wrapping It Up
  • Essential Tools and Resources

Understanding Color

Color is a complex and often subjective topic. However, a large amount of confusion is ironically based on science. In order to gain a better understanding of things, let’s take a brief look at how color works and its relationship with light.
Color, in any shape or form is in-fact just light. Different wavelengths of light produce different colors. This narrow band of visible light is commonly known as the color spectrum. A good way to remember this is as the acronym ROYGBIV – (Red, Orange, Yellow, Green, Blue, Indigo, Violet) – see below.
ROYGBIV_Spectrum

Color Models

Color models are perhaps one of the most commonly misunderstood facets of color theory. However this shouldn’t be the case, a large amount of confusion seems to be between the differences and purposes of the various color models.
A color model is a mathematical based system which describes colors as tuples of numbers, typically as three or four values or color components (e.g. RGB and CMYK). Often, color models are reproduced as a visual representation, such as a 3D model or colored graph – this merely serves to help better understand how a given model works in a visual fashion.
colour_models_examples
Examples of color model illustrations. Left – an RGB based color wheel. Right – a visualized representation of the HSV color space.
The important thing to understand here, is that different color models produce colors in different ways. This is mainly due to their purpose.
Ok let’s now take a look at the most commonly used color models and see how they work.

RGB vs CMYK

Before we look at each of these color models independently, it’s important to understand the differences between the two. There’s a lot of confusion between RGB and CMYK, however this shouldn’t be the case, as clarification is really quite simple.
RGB is an additive color model based on light, produced for the purposes of light-projected colors (e.g. televisions and monitors). CMYK on the other-hand is a subtractive color model, based on ink or paint, produced for the purposes of print (e.g. ink and paint). In an additive based color model (RGB), when all colors are combined equally, white is produced; However in a subtractive model (CMYK), black would be produced.
The easiest way of understanding this fundamental difference is, in RGB, if you had a red, green and blue light turned-on, all in really close proximity, it would produce white light. On the other-hand, in CMYK, if you mixed equal parts of cyan, magenta and yellow ink you would produce black.
So RGB for light, CMYK for ink/paint.
RGB_vs_CMYK

RGB

The RGB color model uses Red, Green and Blue to produce its spectrum. Each color value consists of a value or amount of each of these three colors at different strengths. For example to produce pure magenta in RGB equal amounts of red and blue are combined.
RGB is based on the Young–Helmholtz theory of trichromatic color vision and is now used most notably by digital displays to reproduce visible color. However there is physical reasoning behind the use of RGB.

RGB and Pixels

As discussed above, the RGB color model is based on light-projected color. This makes it suitable for use in modern digital displays in the form of pixels.
Generally speaking, a pixel is built by driving three small and very close, but still separated RGB light sources. At common viewing distance, the separate sources are indistinguishable, which tricks the eye to see a given solid color. Different displays arrange pixels in different arrangements and densities, however the fundamental theory for producing color remains the same.
pixels_close_up

CMYK

As we discussed earlier the CMYK color model is based on physical ink or paint and is used most notably for digital print production. CMYK stands for C (cyan), M (magenta), Y (yellow) and K (Black). Colors are produced by combining different values or amounts of each of these four colors.
CMYK_Color_Bottles
Saturation (strength of color) in CMYK print is produced using a technique called half-toning: Tiny dots of each primary color are printed in a pattern small enough that the eye perceives them as a solid color. For example, Magenta printed with a 20% halftone, produces a pink color, because the eye perceives the tiny magenta dots on white paper as lighter and less saturated than the color of pure magenta ink. To put this in perspective, traditional print uses approximately 1000DPI (Dots Per Inch), compared to Apple’s ‘Retina’ display which displays around 300PPI (Pixels Per Inch).
Additionally in traditional print production, different colors are produced by printing the same image, superimposed in layers of each primary (CMYK), resulting in the desired color.
CMYK_printing_halftone
An example showing the different layers and sizes of half-tone printing using each layer of CMYK. The final color on the right shows how the human eye would observe the combined halftone pattern at a distance (or higher DPI).

CMYK and Digital Displays

Because the CMYK color model is intended for print, reproducing colors on an RGB color space, like a monitor has some difficulties. RGB is a device depentant color model – meaning colors will appear differently depending on the hardware. This is most evident when colors look slightly different when designing for print on a digital screen, compared to the actual physical printed result.

HSL and HSV

It’s important to understand that HSL and HSV are actually not color models at all, but are merely re-arranged visual representations of the RGB model in an attempt to produce a more intuitive and visually perceptive color arrangement.
HSL stands for Hue, Saturation and lightness, whereas HSV stands for Hue, Saturation and Value. Photoshop, along with a number of other digital-imaging software, often have options for using HSL or HSV as a color picker. This gives the user a more intuitive way to pick colors, as a given color is chosen using different hue, saturation and lightness values, rather than using RGB or CMYK percentages to form colors.

Hue

Hue is basically a fancy word for what I would describe as color or pigment. In other words, it is the full range of RGB based colors at any given saturation or lightness value.
Hue_Color_Range

Saturation

Another simple, but often confused word, color saturation simply refers to the intensity of a given color. Because HSV and HSL are based on the RGB color system, saturation is basically the intensity of the light. Visually this results in what appears to be the vibrancy of color. The best way of thinking of this is simply the amount of white in a color.
Color_Saturation

Pantone Colors

Pantone is word that gets thrown around a lot in the design community, often with little understanding of what it actually means.
Pantone Inc. is an American-based company best known for its Pantone Matching System (PMS), which has a substantial cult following amongst many artists and designers across a range of industries.
The Pantone Matching system was produced primarily for application in print, ink, paint, fabric, plastics, textile and stationary. However in recent times, with the development of graphic design software, PMS has been made available in a number of digital formats.
PMS is a standardized color palette, with colors given arbitrary numerical values (such as PMS 140). There are a number of different Pantone color systems that are intended for different applications, such as metallic paint and fluorescent colors. As such, many Pantone colors are beyond the scope of CMYK and RGB reproduction. Having said that, Pantone have released a number of color libraries for CMYK and RGB simulation in software.
Pantone_Colour_Fan

Color Wheels


We all remember learning how to use the color wheel in primary school finger-painting class. However, in reality, things are slightly more complicated than that. Just as there are a number of color models for different purposes, there are different correlated color wheels.
The basic color wheel serves as a visual aid for both creating and combining colors. However as noted, there is no one single color wheel. For the purposes of this article we will focus on 3: the RGB, RYB, and CMYK wheels.
Although each wheel uses the exact same technique to create colors, they all abide by the principles of the color model they represent: Thus comprising of different primary and secondary colors but the exact same complimentary colors.
Having said that, the RYB color wheel and model is largely obsolete. Originally it was used for paint in art and design, however it has since been proven that CMYK can produce a wider and more effective spectrum of colors.
Color_Wheels


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The Designer’s Guide To Color Theory | Part 2

Understanding color and being able to craft an aesthetic palette is fundamental for of any good designer. Whether you’re designing for the web, mobile or doing more general branding work, color plays an integral role in communicating your ideas.

The Designer’s Guide to Color Theory | Part 3

Welcome to the final installment of this 3-part series on color. In the previous two parts we have focused on understanding color meaning and considerations as well as explaining some of the key terminologies involved. In this part we will be covering the different techniques used to create color schemes and palettes, as well as a number of different types of color palettes. Finally we’ll look at some examples on the web.

Sunday, 16 February 2014

The Evolution Of Icon Design From 1981-2014



With the GUI having now been around for over 40 years, today we are taking a look back in time at the evolution of an integral feature – the icon.
Since the early 70’s, when bitmapped screens were first developed with GUI’s, the humble icon has come a long way. The following is a collection of icon design in OS’s through history. This is by no means, a complete list of all the icons in every OS between 1983-2013, however I have hand-picked designs that have the most significance and popularity in icon design.

The Evolution Of Console Controller Design (1958-2014)


A few days ago I was reminiscing about the good old days when Nintendo and Sega ruled the video game industry. Eventually I ended up playing a flash based version of Double Dragon 2 on a website dedicated to preserving the games of the golden era.
As I looked down at my backlit MacBook Pro keyboard, with all its engineering and complexities, it got me thinking about console controllers. Originally, Double Dragon was released on the Nintendo – which had a brick of a controller with 4 buttons (start, select, A & B) and a D-pad. A marvel at the time indeed.
However the humble console controller has been around for far longer than the 80′s and 90′s. The first game controller (and first video game ever) was created in 1958.
Today, we’re taking a journey through history, looking back at how console controllers have evolved. This is by no means a complete list of every controller ever released, however I’ve tried to include most of the controllers of historical importance and major influence.

5 Tips To Great Portfolio Design and Presentation



Portfolio design and personal websites are probably the single most important facet of any designers’ professional online identity. So it’s no surprise that your personal website should get as much (if not more) attention than anything else you spend time on – whether that be side-projects or client work.
Reinventing yourself through your portfolio is a great place to start the long and continual journey that is personal branding. A personal website should be treated as any other design project, and for me the first thing that comes to mind is always – the target audience: Who are we designing for? Nailing this question, should be your first consideration in creating your online identity.